Misalnya pengguna Android dapat mengecek update PUBG Mobile 2.3 lewat Play Store. An update allowed vehicle passengers to treat their injuries while the car is in motion, but since it’s a delicate procedure, the car shaking too suddenly will interrupt the process and make you start over. 5.56mm rounds travel faster and have less bullet drop over range, but they don’t hit as hard as the 7.62mm, which travel slower and have a more noticeable drop but pack a harder punch. In the released version as well as the mobile version, blood is still there, but only to mark successful hits along with the hit marker (or player injury and under attack state) and it will not splatter at all and there is no gore. An update in late 2019 re-upped the blood effects so blood wounds in the game leave actual blood splatters. When initially released to early access, Battlegrounds initially had blood and gore, earning the ESRB’s Mature rating, but when the developers put together a “launch” edition in late 2017, they decided to tone down the blood and violence so that the game would ship with the lower Teen Rating.
As mentioned below, a quiet, enemy-avoidance policy early game may not get you many kills, but careful planning and choosing your engagements will give you a better chance of actually winning the game in the last few circles. The zeroing of the various sights and optics is fairly reflective of how the real-life counterparts of said sights would actually be aimed in real life. While the actual numbers are tweaked for the sake of gameplay, bullet ballistics work very closely to how they behave in Real Life. While the Nagant can be suppressed, the 7.62 ammo it is often found with is better served in weapons like the AKM or Kar98K. Melee weapons are fairly useless once guns are found, and while equipping a pan can also save your life, this is the least realistic aspect out of all melee weapons as in real-life frying pans are not rated to stop bullets, especially not high-powered rifle rounds. Flash hiders and suppressors work because they help disguise where shots are coming from-flash hiders dampen the flash of gunfire, while suppressors soften the sound of gunfire. Vehicles are also used by a lot of players to bait others, particularly because acceleration of most vehicles requires a few seconds, giving an ambushing player enough time to aim and shoot the victim before they can drive off.
The AWM itself suffers from a bit of this because its ammo (.300 Magnum) can only be found in airdrops alongside the AWM, and only twenty rounds at a time. The Mini-Uzi fires fast, but it cannot use foregrips nor scopes (as opposed to the MP5K and Vector) and thus is limited in its versatility, it is a good starter gun but is quickly eclipsed by more practical weapons. A similar comparison can be made to the pistol cartridges, with the 9mm being weaker but able to travel farther while the .45 ACP hitting harder but going slower. Jumping out of moving vehicles can seriously hurt or even kill you if it’s going fast enough. Things like going prone and hiding in tall grass, flanking your enemies, and using distractions to trick them can work on even the most dedicated and intelligent of players. When equipped with the M249, DP-28, QBU, Mk12 or Mk14 marksman rifle, your character will physically deploy the under-attached bipod that the rifle comes with when they go prone and snap it back up when they get up. After all, it’s an Expy of Chernarus, the stage of ARMA 2.- Although considering you spend the entire game fighting for your life it’s probably not that glorious for the characters.
Basic assault rifles like the AKM or M16A4 may not have a lot in the attachments category, but do hold their own against more rarer rifles or the more powerful, but riskier crate weapons. Not only can the player character be seen manipulating the switch when you change modes (the most visible example is a player doing this on the P18C in first person while aiming down sights), but the setting on the model accurately reflects what mode it is on, a detail that even AAA first-person shooters often get wrong. The UMP45 fires .45 ACP, but can fit four attachments, is fairly accurate and versatile, thus making it far more useful than the 9mm Vector or Mini-Uzi (the former of which is fairly rare and comes with a paltry 19-round magazine by default (33 rounds extended) and the latter fires fast but only can fit four attachments, one of which is a unique stock). While the 9mm rounds it uses are insanely abundant, and the built-in suppressor is very effective, its small default 10-round magazine, low power of 9mm rounds compared to other calibers, and inability to equip any add-ons apart from a larger magazine make it less than practical as a sniper rifle (or poor man’s SMG) unless extended assault rifle/DMR/Saiga magazines are found.